This will ensure planet dungeons are always available and the most heavily used area of each world is kept clean

Reset radius should be min(1000, 0.1 * worldBorderRadius)

After the reset this region should be immediately be regenerated

To make the process faster, region file timestamps can be checked first to only reset if it was modified since the last time it was reset.

Easy way to do this would be every time the server starts up with a maximum of once per day

All players should be given a warning if they try and set a home within the reset area

Players with only access to one home should not be allowed to set a home inside the reset area.


Suggested by: kmecpp
May 2, 2020, 4:09 p.m.

Completed
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BiggieSmallzz on May 19, 2020, 11:41 p.m.

please dont do this. i just have a feeling reseting 10% of the map will hurt the player base. someones base will accidentally get removed then 1 more person will leave.

R0gerR0ger on May 4, 2020, 5:33 p.m.

so all chunks (by date stamp of modification) would be reset in a 1000,1000 (for 10k) area? if not ready (haven't paid attention) can we have /dimTP drop us at 0,0 then. its a good idea which saves you from having to reset world completely (aka WIPE)

Pinkie Pie on May 3, 2020, 1:29 p.m.

Very good idea

coooccat on May 2, 2020, 11:12 p.m.

What if your base is already in the reset area?