This will ensure
planet dungeons are
always available and
the most heavily
used area of each
world is kept
clean
Reset
radius should be
min(1000, 0.1 *
worldBorderRadius)
After
the reset this
region should be
immediately be
regenerated
To
make the process
faster, region file
timestamps can be
checked first to
only reset if it was
modified since the
last time it was
reset.
Easy
way to do this would
be every time the
server starts up
with a maximum of
once per
day
All
players should be
given a warning if
they try and set a
home within the
reset
area
Players
with only access to
one home should not
be allowed to set a
home inside the
reset area.
Suggested by:
kmecpp
May 2, 2020, 4:09 p.m.
comment Comments
BiggieSmallzz on May 19, 2020, 11:41 p.m.
please dont do this. i just have a feeling reseting 10% of the map will hurt the player base. someones base will accidentally get removed then 1 more person will leave.
R0gerR0ger on May 4, 2020, 5:33 p.m.
so all chunks (by date stamp of modification) would be reset in a 1000,1000 (for 10k) area? if not ready (haven't paid attention) can we have /dimTP drop us at 0,0 then. its a good idea which saves you from having to reset world completely (aka WIPE)
Pinkie Pie on May 3, 2020, 1:29 p.m.
Very good idea
coooccat on May 2, 2020, 11:12 p.m.
What if your base is already in the reset area?