i believe voltz as a
modpack has been
mishandled to a
degree by all
servers that have
run it to date -
VoidFlame included
-. following are a
list of
justifications and
ideas to remedy
this, and possibly
bring new popularity
to the pack, should
they be
followed.
Voltz
originally was
marketed towards PVP
and Raiding, as
anyone with working
eyes knows. for this
reason, factions
servers seem perfect
to capitalize on
this. however, it's
been demonstrated
over many fallen,
shut down, or
otherwise dead voltz
servers that just
opening a factions
server isn't exactly
viable.
by
"isn't exactly
viable" i mean that
player retention is
unjustifiably low;
especially for a
specialized server.
when a player joins
voidflame voltz,
they didn't just
find it on some
random list site.
they purposefully
looked for and found
it, either by
looking for modded
factions, or voltz
directly. just a
week after server
reset, player counts
dropped from 100 at
peak hours to 20 on
a good day. that's
80% retention loss,
and given that the
server resets
annually, 1/12
months are populated
to any reasonable
level.
because
population is so low
for so long, raiding
is extremely rare,
when you don't count
lategamers stomping
the occasional 20
hour freshspawn
noob. (that's it's
own problem, but
that's not the
intent of this
post). when raiding
is left to being
such a rarity, the
retained players
turn to more of a
builder's mindset,
focusing on
bolstering their
bases from
nonexistent threat,
while casually
chatting in
globalchat. while
this is quite cozy,
this is not exactly
the majority of what
voltz advertises to
be.
Many
player who joined
within the first
week of reset likely
joined thinking to
themselves: "oh man,
I can't wait to
launch
missiles/sneak
into/play under a
faction!"... and
through that week,
impatiently
expecting to
encounter someone,
to get that rush of
defending a raid or
executing one
themselves, and it
never coming. this
leaves players
disappointed,
disillusioned and
uninterested with
continuing their
tenure within the
server. this
longwinded
explanation for the
drop in player
retention can be
summarized
with:
TL;DR
kiddies want boom,
dont get boom, go
away
With all
this said, it would
be complaining and
whining if i did not
offer a solution. i
believe that in
order to bring the
lost players back,
and more reliably
hold onto new
players is to launch
a new subserver,
perhaps called
'war', or similar.
the difference
between RAID and
this proposed 'war'
server,
follows.
1)
bi/tri-monthly
resets. this is to
more often level the
field for new
players. instead of
leaving the server
for a large majority
of the year due to
server dominance
(I.E. Lategame
players), they would
be emboldened to
keep trying, as the
majority of the
server will be on
par with them, or
they would leave for
a much more
reasonable time, at
most a few
weeks.
2)
random spawns. This
is an easy one, this
just allows players
to spread out, and
not get
spawnfucked.
3)
much smaller world
border. a smaller
world border would
greatly help players
find bases
naturally. (i would
personally say
5kx5k?)
4)
war-specific member
kit. would include
advanced powercube,
some solars,
barebones MFFS
setup. ME system
with 64k drive. this
would get players a
reasonable chance to
start, and the MFFS
would stop any
simple missile
rushes, as well as
teach players that
important
mod.
5) no
faction claiming at
all. faction power
would make underdog
punch-up raids
impossible, and push
large groups onto
players.
6)
less restrictions on
items like trackers.
with the larger
focus on raiding and
the strides taken
towards players
finding bases
naturally, the
tracker would be
important to find
hidden bases
underground.
7)
less dimensions.
certain dimensions
(mars, other far
planets, deep dark)
aren't in the scope
of this server. i
would leave it at
OW, Moon, Nether,
End.
8)
heavier anti-cheat.
obvious reasoning.
however i don't know
if this is
reasonably doable,
as I don't know the
current
anticheat.
Leaderboard
for unique players
killed and base
blocks destroyed
Suggested by:
Aboleth
June 14, 2020, 5:25 p.m.
comment Comments
Aboleth on June 15, 2020, 12:54 a.m.
do post comments to suggest more to add to this!