Faction power is
boring and static.
People can play for
a year, and be stuck
with the same amount
of faction power
forever. So, I have
an idea:
-
Each player begins
with a static 10
power, like they do
right now
-
It can work like it
does now: you begin
with 0/10, lose some
when you die to the
environment, and
regain it over time
Now, for the
new part:
-
When you kill a
player in PVP (or
through a nuke, or
some other method),
they "permanently"
lose 1 maximum power
point, and you
permanently gain 1
maximum power
point
-
Transfers of
current-power
through PVP can be
either
instantaneous, or,
alternatively, the
killer may simply
have their maximum
power cap increased,
and must wait for
the new
current-power to
generate (like
normal)
-
Optionally, killing
the same player
repeatedly over a
short amount of time
can result in
decreased power
returns (for
example, each
additional kill
after 1 might result
in a 30% compounding
loss in power gained
by the killer, and
lost by the killed).
This would make
farming players for
their power more
difficult
Edit:
- In order to
participate in the
power transfer
system, players may
be required to have
a certain amount of
playtime (6 hours
would probably be a
fair amount - long
enough to make
alting for 2-3 power
a pain, but short
enough that newer
players are likely
to still stick
around)
Suggested by:
ArmageddonXVI
June 4, 2020, 1:43 p.m.
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