Separate newcomers
and late game
players on different
servers
For
example, there could
be two different
levels of
servers.
Players
new to the server
would be forced to
start on the lower
level server where
stuff like laser
drills, high tier
bombs, multiple
homes, etc are
disabled.
This
would only be until
they progress far
enough and reach a
milestone like
making a digital
miner or a fusion
reactor or
something, at which
point they would be
able to transfer
their entire base
and all their items
to the higher tier
server.
This
allows for
1)
Players to build up
their resources
without being
attacked by late
game players
2)
End game players to
not ruin the
progression for new
players by selling
tons of late game
items for very cheap
or giving them away
for free
Suggested by:
kmecpp
June 10, 2020, 1:55 a.m.
comment Comments
arhimede007 on Aug. 27, 2020, 1:53 p.m.
I feel like this is like .. too much work for a suggestion that splits the few players that play this already .. splitting it in multiple servers may not be a good ideea
Ch33kyShrubL0rd on July 13, 2020, 6:38 p.m.
it wouldnt change much other than just have small level people try and rush whatever item they need to get to the next level and then theyd get there and be horribly unprepaired, i think it needs to be one server if ur trying to build a community
ASG on June 12, 2020, 11:33 a.m.
would being raided and having to restart move you back down? and would staff be able to move between servers?